correct memory access timing (access happening at the last/second to last clock of an opcode).clock exact emulation of sprites causing mode 3 to take longer.emulation of inaccessible VRAM and OAM as on real hardware.accurate emulation of LCD register writes during scanline (prehistorik man, demotronic demo).realistic initial ram values - random but with specific bit patterns, and simulated values left by bootroms (for example "nibbler (pd)" depends on this).
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